So, after a bit of waiting, the first new review is ready! So to start, we are going to look at an 80’s classic that has been turned into a video game for today. Yep, that’s right, we are looking at Tron: Evolution, released for the PS3, Xbox 360, PSP, and PC. The story tells of a security program installed by Kevin Flynn called Anon, who is sent to dispatch the viruses that are taking over The Grid and killing off ISOs, or Isomorphic Algorithms, beings that are explained in detail in Tron Legacy. Anon is sent to find the murderer of Jalen, the leader of the ISOs. The murderer is theorized to be CLU, the Grid version of Flynn, created to keep the grid as perfect as possible.
The game is set somewhere in between the original Tron movie and the 2010 sequel Tron Legacy, and many of the designs in the game reflect that. From light bikes that are reminiscent of the one from the first movie to stylized suits and identity discs from Legacy, the game fits in perfectly between the two.
Now, in regards to level and control design itself, that is a whole other story. The controls can be awkward and are really just button-mashing combos like those found in a fighting game. Also, while the added parkour-esque running is a neat feature, the game does not handle it very well. There are dots that lead you to where you need to go, but they do not really help. In a particular section, I was stuck in a pit with no way out, and when I reset to the last checkpoint (right before the pit luckily), I saw that there was a ledge I had missed, as it blended in and the dots did not show it.
Along with the story mode, there is also an online multiplayer game, which is PvP style combat. Almost all the attacks in the walking mode are melee, no real guns, but you do have your identity disc you can throw at other players, which is a nice tip of the hat towards the movies, where disc wars determines which outlaws survive and are released. But combat drastically changes when you activate your light cycle. You can now race along like the movies, forming walls behind you, which can potentially kill other players. Also, along with the retro-throwback 90-degree turns like the original light bikes, you can do long sweeping turns or narrow sharp turns to go around obstacles easily.
When not in a match, you may customize your avatar’s loadout, much like Call of Duty, but instead of guns, you can get upgrades and more RAM, which allows more upgrades to be used on your character. From more damage from disc attacks to health regen, there are numerous perks to choose.
Unfortunately, the game is not worth the normally $35 price for a used copy, unless you can find a limited edition like I did. It not only includes the game, but free DLC (Sam Flynn, Kevin’s son and the protagonist from Legacy, skin and bonus maps) (if a new/unredeemed copy), a movie ticket voucher (now worthless unless you are a diehard Tron fan like I am), and a cool scale model light cycle, based on the ones from Legacy and the video game.
All in all, the game is okay, but not the greatest game produced. But it is a good attempt at a game based off not one, but two movies. To score it, I would give it a 6.75 out of 10, as it is a solid attempt at a movie game, but the controls and confusing mission helpers detract from the overall geek factor. But if you are a self-respecting nerd or Tron fan, try and find the limited edition of the game. The model and game are worth the money, but more so the model and case than the game itself. Also, before playing, watch at least the original Tron, so you have at least an average understanding of the story and the ideas presented in the game and in Legacy.
Tron Evolution for PS3, Xbox 360, PSP and PC
Pros: the first “true” Tron game in many moons
great soundtrack, with tracks by Daft Punk
adds depth to the timeline of the Tron universe
Cons: confusing objectives
lackluster online features
bad controls and camera seems to have a mind of it’s own sometimes
BONUS POINTS for the limited edition and its many bonuses.
Overall score: 6.75 out of 10
Tyler Moore (aka Shiroi Panda) is currently pursuing an education, while still enjoying the many joys of video games and life, the universe, and everything




![So guys, another weekend has come, and you know what that means: Review time!
This week’s review takes us to April, circa last year, and we are eagerly awaiting the release of the sequel to one of Valve’s most successful IPs, Portal, which is available in PS3, Xbox 360, and PC.
Now for those who do not know, the original Portal was a massively successful venture by Valve into the puzzle genre, and the game has sparked hundreds of memes and people cosplaying as Chell, the main protagonist of the game, or her deranged AI antagonist, GLaDOS (Genetic Lifeform and Disk Operating System). People wanted more, but Valve seemed to ignore them. Then, in 2009, the company announced through a conference, which ended up “crashing” with a Blue Screen of Death that had GLaDOs as the computer name.
Finally, in April of 2011, Valve released the long-awaited sequel to its smash hit, Portal 2. Response from magazine and critics was immediate, most of them praising the game for not just retelling the story of the first Portal, but creating a new plot altogether.
When the game starts, you are awakened by Aperture’s automatic stasis system, and the game introduces you to the controls. Then, after falling asleep in Chell’s bed, you are awakened again, only to find that the room you were in is deteriorating, and you are introduced to Wheatley, a personality core made by Aperture. After again review controls and some humorous dialogue (“Okay, what you just did there is jump. Now say ‘apple’. ‘aaaapple’ ” [press X to say apple] “okay, you just jumped again.”), you begin to learn what has happened to Aperture Laboratories since the ending of the first Portal.
After wandering around trying to find the AHPD (Aperture Handheld Portal Device), you encounter the “corpse” of GLaDOS, destroyed at the end of the first game. Then, due to Wheatley’s incompetence, GLaDOS is woken up, throws Wheatley to some unknown place, and forces you begin your testing cycle over again.
After plowing through numerous test chambers, you encounter Wheatley again, and try to escape from GLaDOS, destroying her main offensive tactics along the way back to her chamber. Now, instead of a battle against GLaDOS, some events go down (which will not be given away), and you are sent to the bottom of Aperture Labs, way back from the 1940’s, buried under literally miles of other test chambers and concrete. You then must work your way back up to the surface by going through chambers filled with Repulsion, Propulsion, and Conversion gels. The gels all do different things. The Repulsion gel lets you bounce off anything it is on, while the Propulsion gel moves you at incredible speeds across the floor. Finally, the Conversion gel allows you to place portals upon anything that it is on, even surfaces that normally weren’t portal-acceptable. After finally reaching the surface, you must reach the boss, and the boss battle is a lot harder than the original ending battle for Portal.
Now this Portal is about the same length as the original, with the first being about 7 hours at its shortest, and this one ending at about 10 hours at its quickest. But rushing through the game is not recommended, as you may miss little jokes or references to other Valve games. Also, scattered throughout the game are little hidden areas called Rat Dens, where an unseen character, Doug Rattmann, hid while escaping GLaDOS when she was first created and while rescuing Chell from death. Each den has drawings, explaining the back story of the Portal universe.
In my opinion, Portal 2 is one of the best games that came out in 2011, and will be one of the games I won’t trade in. The games has massive replay value in the single player story alone, and the co-op mode adds even more. You and a partner must work you way through GLaDOS’ challenging co-op testing research institute. Honestly, the only problems with co-op mode are the lack of a save feature, which is understandable, as it doesn’t make sense to save with one partner and continue with another random person, and the fact that the game is at least 15 times easier with a headset, as voice chat makes placing portals more precise.
Now, in today’s world, free DLC is rare and hard to find, but Valve has released a pack for free, released September 2011. The pack is only a timing mode and new levels for co-op mode, but it is worth it. Also, on PC, two other packs are available, one which lets users of a specific mouse manipulate portals, and the other allowing users to create their own levels and make then available for download. If only these DLC features came to console versions.
In the end, Portal 2 is a game worth picking up, and keeping it to allow future generations to enjoy its brain teasers and humorous dialogue. And, ultimately, the few cons don’t detract players from the main game, and allow players to have fun with one of the best games of the year, if not the decade.
Pros:
Great dialogue and voice acting
Intelligent level design and physics
Amazing plot and events
Beautiful graphics and “scenery”
Cons:
Very minuscule co-op bugs and flaws, but none that detract from the overall gameplay
If I were to rate this game, I would probably give it a 9.5 or a 9.75, as the overall game is amazing, immersive, and very beautifully designed and executed. A big tip of the hat to Valve for making such a great game for not only die-hard gamers, but even casual gamers.
Portal 2, for PC, Xbox 360, and PS3: available for $39.99 new or $34.99 used at GameStop
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